System 'buy / sell' has not undergone absolutely no changes compared with the original. By the way speaking, the MBT-2 gave us a chance, as in the good old days, a member of the secretive regime and clean out the pockets of both friends and enemies. Of course, the skills of stealth and the art of stealing a pocket can be pumped along with other skill. Just quietly crept up from behind, we can not just pull money out of your pockets, cigarettes and other interesting and useful things in the economy, but also, for example, put the enemy (NPC and NPC) and the dynamite in the pants to escape from mining sites, then wicked uncle after 10 seconds, fly in the air, nice distributing their own bloody parts in all directions. True, after he put the dynamite in his pants, his uncle, in most cases (if notice) adequately behave, breaking up and running after you with a fierce expression on his face, trying unsuccessfully to get the passing out of his pants dynamite, but the knack of it you can easily escape.
Remember, if you killed another NPC, he will often spawn after you attack at a meeting (as long as revenge). (Source: Army Chief of Staff ). Another question is when it has touched another player. In this case you either get all the contents of his pockets and a curse in the back or just a bullet in the forehead. In any case, it only added adrenaline and drive in the game. While this drive for MBT-2 did Martyrs (mostly low level players, tied with plastidom), the only one uncle can do more "Nix" than a patrol enclave.